Varlet: Yeah! We’ve done a lot of things to improve the view distances. Which UE4 tools are you using to help optimize performance? The view distances in the game seem quite vast. We want our players to understand what they are looking at, but not feel like they are at home. Varlet: As human beings, we have some sort of expectation of what a tree looks like, or a rock, or a plant, right? Technically, an alien planet does not have to meet those expectations, but in a game, it’s better if we do. How did Coffee Stain Studios come up with and execute on the aesthetic? Of course, you could just build a really long conveyor belt! However, building one tractor and recording its path is far cheaper than building a gigantic conveyor belt to a resource gathering outpost. For example, coal may be located very far away from your factory, so you need to get it back somehow so that you can process it. Varlet: The main purpose is to deliver resources long distances while the player can continue doing other things. What is the purpose behind this and was it difficult to implement? Satisfactory allows players to program a vehicle to continuously drive around a custom-made route. Combat is not as fleshed out as a First-Person shooter, but it is fun, difficult, and makes exploration a little scary. Varlet: Exploration is a pillar of Satisfactory and we’ve done a lot to make it engaging and rewarding. How big of a component will combat be in Satisfactory? Oh, BTW, if you’re arachnophobic, there is an Arachnophobia Mode, which turns the spiders into giant cat sprites. From “Hogs” to “Spitters” to spider-like creatures, and more. Varlet: There are many kinds of aggressive wildlife out in the world that you will need to defend yourself against. What will players be shooting at in the game? Not much has been revealed regarding the gunplay. Our early teaser trailer with Lizard Doggo also highlights this. When inside your factory, the sound of machines around you can drown out the peaceful ambience. The second is to create a contrast between the peaceful nature of this untouched planet and the effect human interaction has on it. The first is to not frustrate or distract you as you think and refactor your factory. The calming atmosphere serves two purposes. Is it intended to be somewhat therapeutic? It was an easy decision from there and Satisfactory was born. A couple of us (who were obsessed with Factorio at the time) created a 3D first-person factory-building sim, and everyone in the studio was hooked. We started voting on what we did and didn’t like. How did you come up with the concept for Satisfactory?Ĭoffee Stain Studio Programmer and Community Manager Jace Varlet: The original concept arose during a prototyping period we had after we decided to stop working on Goat Simulator. Considering Satisfactory combines first-person shooting, crafting/factory building, and vehicles, it's shaping up to be a very unique game. I look forward to future titles they might have in the works and I recommend this title for people who like fast-paced puzzles.Thanks for taking the time to answer our questions. This is a nice initial offering from the duo at Ludo Games. In terms of cons, the graphics options are non-existent, the music is not to my taste, and if you hit a block from behind while following it you will take damage. The mechanics are fun and some of the puzzles really get your pulse pumping as you have to dodge not only the cubes that you send in motion, but also bullets from enemy towers, physical enemies who will aggro you if you get too close, and obstacles like water and mountains. In terms of pros, the story is everything in this game. The game is all about creating towers and striking enemies with moving cubes as you progress down the path toward freedom. When not part of a tower, they will regenerate after a few seconds. Once in motion, the blocks continue until they strike something causing damage, merge with another moving block to form a tower, or leave the screen. You move your robot around the board and use the space bar to attract blocks toward your position. Meanwhile, the robots who built you have no choice but to sit back and hope that you accidentally hit yourself in the face with a cube. You move your robot The story on this one is a blast! Cubetractor is an 8-bit inspired puzzle game where you play as a rogue robot who makes a break for freedom during the course of taking your "exams". The story on this one is a blast! Cubetractor is an 8-bit inspired puzzle game where you play as a rogue robot who makes a break for freedom during the course of taking your "exams".
0 Comments
Leave a Reply. |